由: Joseph Spernal, 亚伦哈特, 吉姆DeLine和Lisa Kushner
特殊贡献: Deedi博兰
设计: 詹妮弗Truong

棒球和球类游戏向学生介绍关键的技能和运动模式,这是必不可少的运动,如垒球, 棒球, 和板球. 有目的的活动为技能发展提供了乐趣和挑战,同时也引入了一些基本概念, 策略, 和战术.

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活动计划

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击球和球的国家标准和结果重点

标准1. 运动技能和运动模式

  • 标准1 [E14.3-5b] 抛出自由式的, 演示成熟模式的五个关键元素中的三个, 非动态的环境中, for di的立场 和/or 力 (3); 抛出自由式的 using a mature pattern 非动态的环境中 (4a); 抛出自由式的 to a partner or at a target with accuracy at a reasonable di的立场 (4b); Throws (overarm) using a mature pattern 非动态的环境中, with different sizes 和 types of objects (5a); Throws (overarm) to a large target with accuracy (5b).
  • 标准1 [E16.3-5] 接住搭档轻轻抛出的手掌大小的球, demonstrating four of the five critical elements of a mature pattern (3); Catches a thrown ball above the head, 在胸围/腰围水平, 和 below the waist using a mature pattern in a non-dynamic environment (4); Catches a 蝙蝠ted ball above the head, 在胸围/腰围水平, 和 along the ground using a mature pattern in a non-dynamic environment (5a); Catches with accuracy, both partners moving (5b); Catches with reasonable accuracy in dynamic, 小范围练习任务(5c).
  • 标准1 [E25.3-5b] 用长柄工具击球, 发送它向前, 当使用适当的夹具时(例如.g.、曲棍球棒、球棒、高尔夫球杆). Note: Use 蝙蝠ting tee or ball tossed by teacher for 蝙蝠ting (3); Strikes an object with a long-h和led implement (e.g., 曲棍球球棍, 高尔夫俱乐部, 蝙蝠, 网球/羽毛球拍), 同时演示了实现的成熟模式的五个关键元素中的三个(grip, 的立场, 身体的方向, 摆动平面, 和 follow-through) (4); Strikes a pitched ball with a 蝙蝠 using a mature pattern (5a); Combines striking with a long implement with receiving 和 traveling skills in a small-sided game (5b).

标准2. 概念、原则、策略 & 战术

  • 标准2 (E3.3&5a-c] 结合运动概念(方向, 水平, 力, time) with skills as directed by the teacher (3); Applies movement concepts to strategy in game situations (5a); Applies the concepts of 方向 和 力 to strike an object with a long-h和led implement (5b); Analyzes movement situations 和 applies movement concepts (e.g., 力, 方向, 速度, 通路, 扩展)在小范围的练习任务/游戏环境, 舞蹈和体操(5c).
  • 标准2 [E5.5c] 识别抛出的类型, 凌空抽射, 或不同游戏/运动情况下需要的惊人动作(5c).